If your character were in combat at that time, you would still endure the hit or elite ability coming your way just to die off. At times you’d find yourself flung back to the point you were before 3-5 seconds ago or just has stutters for a good ten seconds, unable to leave the spot. It was horrible at times and hit registration was a mess. I didn’t see much feedback from Rubberbanding in D3. With the most still being able to share those mods with others through a website for download. Or like a Judge in a court case this case will be closed and my conclusion of players that could make a mods for a game like D2R could still do so and have them for personal use in SP mode only. Now if someone can prove to me that TCP/IP has to be there in order to create a mod for D2 then fine do so now. ![]() It is not saying that Blizz will prevent players from making mods and sharing them for personal use only in SP. Then putting it on a website that is not for multiplayer, just a site that would allow other mods to exist for D2R to be downloaded for personal use only, no multiplayer version at all. Then nothing would stop me from making a mod for D2R for SP only. ![]() If I knew how to program enough to make mods for games. That is if I understand what the TCP/IP means. ![]() This still will not prevent players from making mods for SP and putting them online. With the loss of TCP/IP is the loss of playing mods in multiplayer.
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